Fixed some reencode issues, if you encounter more, please comment this post.I have no idea if console (PS3, 360) formats/compression was changed at all, so that may be broken.Fast Travel tab is (obviously) missing, due to changes in how that’s handled.Don’t use it if you don’t want to take that risk. As this is the first release, damage to your save files could occur.May you find new and lovely gigs as soon as possible and go on to produce perfectly delicious things on the flourishing local indie scene. Borderlands: The Pre-Sequel was the first project on which it served as primary developer, I think.Īll the best to all affected staff. In its time, it contributed to Freedom Force, Tribes: Vengeance, SWAT 4, all three BioShock Games and The Bureau: XCOM Declassified. It's distressing to see the talent behind that broken up.ĢK Australia was founded in 2000 and has been renamed a couple of times, having started off as an offshoot of Irrational Games before migrating to 2K Marin and eventually setting up under its own identity. Manage cookie settingsĪnother reason this is a bit cutting is that Borderlands: The Pre-Sequel, which 2K Australia led development of in collaboration with Gearbox, is the best entry in a great series. To see this content please enable targeting cookies. We've been on the phone all morning looking for opportunities for the amazing talent at 2K Australia with some success. Happily, local trade body the GDAA is on the case: This is very sad news, not just for staff but for the Australian games industry, as 2K Australia was the last publisher-backed triple-A studio in the country.ĢK has been quite good in the past about helping staff find new jobs after closures, as with Irrational Games, but it's going to be very tricky for those who aim to stay in Australia in similar roles. We are very grateful for the team’s valuable contributions to numerous 2K projects, and are working with affected staff to explore reassignment opportunities where possible. We can confirm we have taken steps to begin the studio closure process for 2K Australia in order to better manage ongoing development costs while improving the working proximity of our creative teams. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go.ĢK responded to our request for comment with the following statement: Borderlands: The Pre-Sequel developer 2K Australia has been closed down.
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